Review fate of the world game




















Considering how valuable coal is to the global economy, this naturally resulted in a global financial collapse. The superpowers were all reduced to third world countries, and those that actually managed to live through the collapse did so using minimal resources.

Highly recommended. His focus is on indie games specifically, valuing gameplay and ingenuity over sparkly visuals and ridiculous gimmicks.

When he's not geeking out over the newest art game, he's out toning his sexy, sculpted shoulders while surfing epic 1.

Read more of Allen's articles. Review: Fate of the World. By Allen Park. March 24, It's a must have for card game vets and it's worth a shot for those who have never touched a card game in their life. All this publication's reviews Read full review. PC Gamer. A wonderfully detailed and terrifying sim. Expanded and slightly improved, but still an opaque and cruel game.

Perhaps the most important educational achievement of Fate of the World: Tipping Point is to make players actively consider the next years, rather than just the next election cycle, and show that we're already setting down paths which will channel our options for as long as we can foresee. Fate of the World: Tipping Point offers a great learning experience but doesn't keep the player interested in it's gameplay for long.

The look is good and you have a ton of possibilities, it's just a shame that the learning curve is so steep. Gaming Nexus. Simple mechanics, tough difficulty curve, lack of feedback and a sophisticated simulation make for a mixed bag. Recommended for those with an interest in global politics, strictly optional otherwise. A better game than the original, but also more expensive, so it comes out in the wash.

User Reviews. Write a Review. Positive: 3 out of 5. Mixed: 2 out of 5. Lets get the bad out of the way first. The UI is not good. I mean sure, making a useable UI to represent the factors that go into earths Lets get the bad out of the way first. I mean sure, making a useable UI to represent the factors that go into earths economy, politics, energy, enviornment, population Yeah, I don't know either compounds the limited and usually tangential in game wiki, and frustrating qualitative information when you really need something quantitative.

It can be frustrating. But underneath is a true gem of a game, one that could be a tipping point for games as a medium. This, people, is how you make a educational game that's every bit as fun as an entertainment game.

It feels like a true sim, and hippie haters rejoice, blindly pursueing the greenest of policies will do the enviornment more long term harm then good, on top of an economic collapse.

And above all This game is HARD. The easy mode is welcome, because you will be challenged. But the game needs to be hard: The underlying hypothesis is that making things work in the next century to keep out earth liveable and prosperous will require a lot of hard work and sacrifice is an invaluable lesson, and the breathtaking detail that goes into climate models and fossil fuel harvest adds as much realism as you want.

Oh, and when you play Oil Fix it, don't worry: We all hate India. User Reviews. Write a Review. Fate of the World is hard, hella hard because you're trying to save the world, it's depressing as well, providing a very engaging experience despite being a virtual card game. I have not even passed the third scenario yet but like any good game, losing is enjoyable. You don't feel defeated when you lose, you wonder what you did wrong.

A very good value on Steam, but you can also buy it from their site. Buy this game, play this game, it is awesome. This is a very fun game. It is a great combination of puzzle and strategy. It has many cards and a big choice with the cards you play. When you play this game you mind will pump, and your bones will crack. A game that really gets to grips with the true complexity and challenge of the environmental crisis. This game is a little overwhelming at A game that really gets to grips with the true complexity and challenge of the environmental crisis.

This game is a little overwhelming at first but after a few play throughs it makes for a engaging intellectual challenge. This game isn't intended for people that want it easy. If you draw a line between Democracy and Civilization, Fate of the World stand inbetween, in the fringe of serious gaming.

The game has If you draw a line between Democracy and Civilization, Fate of the World stand inbetween, in the fringe of serious gaming. The game has been funded by humanitarian organisations and created with the help of universities. And here is the true quality of this game : the engine is accessible, but most of the time hidden. As a player, you receive updates of the actual situation in multiple regions of the world in shape of news or governemental reports.

From that point you can hire agents and select several missions displayed as cards nice design idea for a time set between 5 years and permanent. The game is not easy, the task at hand is hard.

Improving the life and well-being of populations won't prevent insurrections or shield you from climate change - at least in the early years. The interesting benefit of Fate of the World is to give you perspective on critical issues, and experience the tough job of trying to be a fireman in several places at the same time.

Confusing and steep, but undeniably compelling and interesting. In fate of the world you are elected world leader to tackle a fuel and Confusing and steep, but undeniably compelling and interesting.

In fate of the world you are elected world leader to tackle a fuel and environmental crisis at the same time. The game is not afraid to throw you into the deeps, providing a tutorial that is too small and tons of information that you may or may not need directly.

Information is not well presented: it's too much and too fine, there is no good top down information-stream. Since the gameplay is turn-based and graph reading is involved a lot, the pace is slow. This gets a bit tedious because all areas you control don't feel unique, and you tend to find the same scenario in different areas over time, making you hasty and careless in your decision.

Different options for different countries would certainly help. Actually, the gameplay is remarkably linear for a game which gives so much choice. It's more about juggling between economy and environmental issues. You only have one sane choice direction to go Renewal energy , its just how you manage it while keeping the folks happy. The game would benefit if the options feel more distinctive.

A suggestion would be to, for example, enable South America to become a world national park, lowering the Carbon emitted drastically and saving bio-diversity, or to choose to make it the world bio-fuel factory, buffering food supplies and spreading the juice.



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